A very influential weapon, the Ice Dagger is a small white sword.
Generally, this sword is valued for its length, and the fact that an active Firebrand makes any Ice Dagger useless against the Firebrand's holder.
This sword is the same length as the Venomshank.
Every time the player is hurt, it deals one-eighth of their total health. The Venom lasts for 10 seconds and, brings a player down to 50% of their total health. A venomed player will slowly lose health for a time unless they use a medkit or HealPad to heal themselves.
The Venomshank is a large green sword that infects players when they are hit with venom.
After killing nine people, the sword is at its peak and allows the user to be completely transparent. When this sword is active, the holder is transparent as well, and every kill with this sword increases one's transparency, lessens their gravity even further, and increases damage done by the sword.
This weapon is a semi-transparent sword that lessens a user's gravity, allowing a "ghost-like" movement.
This cannot be obtained in-game by any other means.
This is the sword everyone spawns with and the only object in the StarterPack.
This is a list of the current weapons and powerups available in SFOTH IV. Where the previous updates mostly just added new areas to explore, this one went beyond that and included map gimmicks as well, such as the rings of fire that bring you back to the middle area. SFOTH IV features many more swords this version added all of the current ones, including the Ghostwalker, the Venomshank, and the Windforce, though no new powerups came with this version. Sword Fights on the Heights IV is the current and most popular version of the game, and was the last major expansion of the previous version. The current version of Shedletsky's Sword fighting game. Most notably, a number of weapon balances were made-the Ice Dagger's warmup was introduced to this version, as was Firebrand users being immune to it. However, where II remained unmodified through most of its life, III had quite a few alterations made during its time beyond simple bugfixes. This version introduced the Venomshank, the Illumina, the Darkheart, and the ShadowSphere. Sword Fight on the Heights III, introduced in April 2008, once again expanded upon II with new pickups and new areas to explore. The map was also increased in size, with several new areas to explore. Where in the original the only pickups around were medkits, SFOTH II added five new pickups-the instant death but short-ranged Ice Dagger, the long-ranged Firebrand, the ShieldSphere, the Jetboots, and armor, in addition to the medkits that were already on the original. Sword Fight on the Heights II, introduced in March 2008, expanded upon the original primarily through the introduction of new swords and powerups. It did not have the variety of swords most players are used to and, was only partially built. Sword Fight on the Heights Original (often abbreviated SFOTHO, or mostly SFOTH) is known as the first place on ROBLOX for sword fighting only. This game combines sword fighting with agility There are other objects to help you along the way as well. The game is centered around large, tall floating islands that float around the level, and paths (normally a wooden beam or an obstacle) connect the islands with problems to conquer (eg.disappearing platforms, online opponents, ex). To make the game more challenging, there are several obstacles such as wobbly plates, disappearing tiles, and slim wooden beams that have a tendency to get in your way. The goal is to amass the most KOs while avoiding getting killed.